The best-selling game in the history of PlayStation, Gran Turismo 7 has been rightfully criticized for its lack of content. Despite a few limited additions to the game post release, it is still not worth $60 and will likely never be. The future PS5 exclusive titles are also looking less than promising as leaks point towards more iterative updates rather than major releases.
The “gran turismo 7 ps5 upgrade” is a game that was released on the PlayStation 5, but it was not well received by critics and fans. Sony has made many mistakes in the past, but this one may be their biggest yet.
Is Gran Turismo 7 a foreshadowing of what’s to come? (Sony photo)
A reader claims that Gran Turismo 7 was a huge miscalculation and a poor sign for Sony’s aspirations to concentrate on live service games.
If you’re a big gamer, you probably spend a lot of time looking forward to new releases. That’s a particularly intriguing subject right now since we know very little about Sony’s intentions other than three titles, one of which (God Of War: Ragnarök) is set to release this year. It remains to be seen if it succeeds, but what I’m more interested in right now is the condition of the games business in the next two years, rather than particular titles.
Will Microsoft be able to purchase Activision Blizzard (which I believed was a done deal, but it seems it isn’t)? Will Sony’s tweaks to PS Plus have the desired effect? Will Microsoft be able to keep control over all of these new studios, considering the significant gaps that have already shown in the ones they currently own — even long-standing ones like 343 Industries and Turn 10 Studios?
Will Sony be able to establish £70 as the accepted norm for a video game, or will they be forced to back down? In other words, will Sony be the leading console maker in two years? Obviously, I don’t know the answer, but a lot will rely on whether they learn from Gran Turismo 7, the first PlayStation 5 game I wish I hadn’t purchased.
Gran Turismo 7’s main flaw is that it is a game that is essentially outdated. Now, this might be due to Polyphony Digital’s glacial pace of development, but although the visuals and physics modeling are excellent, the game’s structure and design seem to be stuck in the PlayStation 3 generation at best.
The in-game café’s talking head characters, who communicate with you solely via lines of text between races, seem to be from the PlayStation 1 generation, not a cutting-edge system from 2022. The game contains a lot of information, but no fresh concepts, and I must say that after just a few days, I was bored. In contrast to the numerous other high-quality Sony exclusives, this one falls flat.
Rather than basing my case just on my own assessment of the game, I believe that one of the most significant concerns is Sony’s handling of the always online and microtransactions issues. First and foremost, they should never have been in there in the first place. We’ve encountered this issue previously, and the consequence was obvious, to the point that repeating it is simply plain ineptitude.
With the failure of Star Wars: Battlefront 2, publishers lost sight of the microtransactions problem. It had been five years since then. Sony should avoid committing the same errors that even selfish and short-sighted firms like EA have now corrected. The fact that a £70 video game had microtransactions is awful on its own, but to then issue a patch that made it purposely harder to obtain in-game cash, backed with the dumbest explanation since your dog ate your homework, is pitiful.
The problem of being always online is far older. How could Sony have forgotten that the whole reason they won the PlayStation 4 generation was because Microsoft sought to compel users to constantly be online? And that issue hasn’t been fixed in any way in Gran Turismo 7, it’s still there in the game, and they’ve never recognized it exists.
Gran Turismo 7’s bland and unambitious sequel, which believes that packing as much material into a game as possible would guarantee that people won’t notice how uninteresting it all is, is a small concern in the grand scheme of things. Perhaps the Gran Turismo creators are just slipping behind the times and out of touch. Forza Motorsport, which hasn’t been heard of in years, seems to have already experienced this.
The main problem is that Sony thought nickeling and diming you on a £70 game was completely fair until they were pushed to make improvements by fans. If this mindset carries over to subsequent games, they will be in real difficulty, since Microsoft doesn’t need the money and would purposely skip comparable features solely to make Sony appear terrible.
You could assume that this isn’t a huge deal since titles like God Of War wouldn’t have either problem in the first place, but consider that Sony is planning to make a large push towards live service games in the future. It already has ten planned, which is why they purchased Bungie in the first place.
Gran Turismo 7 is the closest thing they have to a live service game right now, and look at how well they’ve managed it. Do you want it to be the norm for all future Sony games? I doubt it, but if they don’t learn from their errors in Gran Turismo 7, I’m afraid the worst.
Gorf, a reader
The reader’s feature does not necessarily reflect GameCentral or Metro’s opinions.
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Gran Turismo 7 is the worst PS5 exclusive and Sony’s biggest mistake. The game has been released on November 18, 2018 for PlayStation 4. Reference: gran turismo 7 release date.
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